Augmented Reality and Gamification: Transforming Classrooms with Engaging, Immersive, Learning
January 16, 2025
SOUTH 330A
Classroom Leaders
Step into a world where learning transcends the ordinary – learn how to captivate your student’s attention and interest by using augmented reality and gamification to reach all students. Educators will be introduced to the captivating potential of augmented reality (AR) and interactive games like Kahoot to elevate student engagement and motivation in learning. During the session, participants will receive comprehensive guidance on effectively implementing and utilizing AR tools such as Sandbox AR from Discovery Education, Merge EDU, and QuiverVision. Step-by-step instructions will empower educators to seamlessly integrate AR into their curriculum, fostering immersive learning experiences. Furthermore, participants will actively engage in a live Kahoot session, reinforcing the Augmented Reality concepts shared and experiencing firsthand the transformative power of gamifying the learning process. This interactive component will highlight the immediate impact and potential of combining AR with gamified assessments. The session will emphasize the benefits of using AR tools and Kahoot across diverse student populations, including enhanced comprehension through visual aids, increased interactivity promoting active learning, and heightened motivation through gamified experiences. The added benefit to English Language Learners (ELLs) is particularly noteworthy, as these technologies can provide additional support and engagement for language acquisition.
Reg-Class
All-Access Registration Required
Session Type
Workshops (2 hrs)
Topic
AR/VR/MR/XR (Immersive Technologies)
Level
PK-12
Curriculum Area
Emerging Technology (AI/AR/VR/XR/MR/3D Printing/Metaverse/etc.)